Campaign Flare

Those that don’t have to study or pray for spells are called the “gifted” and are considered noble.

Those that do study or pray are called the “Imbued” and are considered minor nobles like knights.

Those that have skill (fighters, barbarians, etc.) are called “The Skilled” or “Skilled” and are equal to merchants

There are high elves which were once fae (immortals) that had their wings removed by force or voluntary and common elves which were born from other elves. Both have the same qualities but high elves are almost always gifted. Common elves are very rarely gifted. Those that are, are treated with suspicion.

Levels in a class are described as follows:

Gifted “Seer/Sorcerer/Warlock…etc. of the 9th(1st level character) outer circle” The numerical title decreases with each level. I.E 2nd level warclock would be called a warlock of the 8th outer circle A 10th level gifted is called master of the outer circle. Then the next levels are called Inner circle up to 20th level which is called “Exalted of the Inner Circle”.

Imbued use the same structure. Except they are called """"" of the 9th Outer Flame of Power. Then Master of the Flame of Power. Then Inner Flame of Power and Exalted of the Flame of Power.

Skilled. Feats, abilties, skill points, etc. rank the skilled amongst each other. Knowledge Geography, History, or local DC 15 would allow someone to recognize a feat, ability, or skill. Increase the DC by 1 point for every level pre-requisite required for a feat or skill. I.E. If you saw a fighter fighting a griffon that had the weapon specialization feat you would need a DC 19 check to realize he had this feat. That would also indicate to you he is at least 4th level or if you saw a rogue use evasion, the DC would be 16.

The feats or abilities give them the title “8th talent of Blade/Fist/Silent Death….etc.”. Depending on how the character wants their reputation to spread, they pick their title. A 5th level rogue may call himself a 6th talent of martial prowess. But he better be able to prove it if a lord asks him to. A Lords knowledge check would help him discern if the person was not telling the truth. A bluff check can be used to “fake” a feat. It is an oppossed check versus the knowledge check. A 10th level character is called a Master of ……….

11th level and above are called Lords of …… using the same numerical titles as all others. When a skilled reaches 20th level he is Supreme Lord of …….. or choses his own title. 200 years ago there was WeaponMaster Jale. I.E a 18th level Barbarian would be called Leilore, 2nd Lord of Wrath and Steel.

It is common knowledge that when in the precence of others of nobility, its very rude not to use a title.


Using a God’s name seems to bring about the power of one of his portfolios and it’s attention.


Player Points———————————————————-

Deeds for acquisition

100 points for attending a game.

50 points for posting an adventure log in between games.

5 points for each post on the forum in between games.

100 points for a submitted character background

100 points for providing food and drinks for all players at the game.


Expenditure of points——————————————————-

Luck Re-Roll (500 points)
The character can re-roll any failed die roll. This option can be purchased as many times as the player chooses.

Feat Swap out (750 points)
Lose one feat and take another that you qualify for instantly. Even during combat.

Storyline Alteration (1000 PP)
If a player wishes for a specific event, or series of events to take place for their character, this option can be purchased. The DM will work to alter the existing storyline to work in desired character-based theme or plot-changes. All changes are at the discretion of the DM, and all changes must make sense with the existing storyline. The hope is to reward good role players with the opportunity to be more involved in their character development by having some flexibility and control with the overall campaign storyline.

Random Medium Magic Item (1500 PP)
If a player wishes to spend player points for a random medium magical item (as per the DMG) they may specify what type of magic item they would like to receive from the following list: 1) weapon, 2) armor, 3) shield, 4) wand, rod or stave, 5) wondrous item. The item will be randomly generated via the relevant table in the Dungeon Master’s Guide. They player will have two “re-roll” options if the resulting item does not suit them. If a third roll is made, the results are final. The item will then be worked into the storyline during the following game session.

Level Back (1700 PP)
If a player wishes to spend player points to recover a lost level due to raise dead or other such bad luck, the level takes affect before the beginning of the next game.

Villain’s Bad luck (3000 GP)
The player can with the DMs help can alter the storyline of the campaign to send bad luck to a ny antagonist of the game. Sample options would be 1. (War on two fronts) Villain is faced with another adversary that splits his attention away from the party. 2. (Death of important subordinate) One of the antagonist’s agents – chosen by the player dies during down time. 3. (City retaken) – A city once controlled by the villain is taken by good forces.

Random Major Magic Item (5000 PP)
If a player wishes to spend player points for a random major magical item (as per the DMG) they may specify what type of magic item they would like to receive from the following list: 1) weapon, 2) armor, 3) shield, 4) wand, rod or stave, 5) wondrous item. The item will be randomly generated via the relevant table in the Dungeon Master’s Guide. They player will have two “re-roll” options if the resulting item does not suit them. If a third roll is made, the results are final. The item will then be worked into the storyline during the following game session.

Secondary Player-Character (7200 PP)
This will be a secondary player character for the player. The player will maintain full control of the character at all times. The character will start out at the level of the player’s primary character at the time of purchase -2, and will gain experience awarded per game session equal to what is awarded to the primary character (this will not subtract from the experience earned by the primary character or other players). The character will be generated by the DM, however the player may select the primary class of the secondary character. The gender, race, appearance, and back story will be defined by the DM, and the secondary character will be worked into the campaign as soon as is logical to the storyline. Also, the secondary character will come equipped with five minor magical items, and three medium magical items that will all be relevant for his or her class to have in possession. The secondary character will also come with the equipment included in the related class starter package as per the DMG with x100 GP generated

Divine Blessing (10,000 PP)
The Gods have smiled upon your character. There are four scenarios from which the player may choose one when this option is purchased. These gaining of these effects is considered a divine blessing, and cannot be removed or “lost” in any way (though if a magical effect is selected, they are subject to the same limitations as their spell equivalents, such as anti-magic fields, spell resistance, etc.)

Scenario 1: The character gains the ability to “cast” once per day, at will, as a free action three first level wizard or cleric spells. The three spells must be defined at the time the option is purchased and cannot be changed later. The character can only use this ability once per day, but may choose which of the three spells he or she wishes to use at the time of effect. The caster level for these effects will be calculated as the character’s level.

Scenario 2: The character gains the ability to “cast” once per day, at will, as a free action two second level wizard or cleric spells. The two spells must be defined at the time the option is purchased and cannot be changed later. The character can only use this ability once per day, but may choose which of the two spells he or she wishes to use at the time of effect. The caster level for these effects will be calculated as the character’s level.

Scenario 3: The character gains the ability to “cast” once per day, at will, as a free action one third level wizard or cleric spell. The spell must be defined at the time the option is purchased and cannot be changed later. The caster level for this effect will be calculated as the character’s level.

Scenario 4: (Extra Life!) Functioning as the stereotypical “extra life” if this scenario is chosen, the next time the character dies (-10 HP or lower) the Gods will grant the character a second chance. This effect is instantaneous upon death, returns the character to life with full hit points, all status restored, and with a divine shield effect that will add 10 to the characters armor class for 3d8 rounds. Once the “extra life” is used, it’s gone.

Special Note: Scenarios 1-3 may only be purchased once each. However Scenario 4 can be purchased multiple times.

Character Overhaul (12000)
The player can completely rewrite the character only obtaining background and personality. Items would be gone and new items would be selected using rules from the DMG for starting character wealth. New feats, skills, abilities, and even a new class can be selected.

More options will become available…

Campaign Flare

Organth edathompson2